<Entity>
    <EditorSession>
        <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
        <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
            <Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0.734607 1.94854 1.25704" CameraTarget="0.0628475 0.921487 -0.472871" CameraZoom="3.16013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
        </ViewportConfig>
    </EditorSession>
    <ModelData>
        <Entities />
        <Mesh Filename="D:/Scratches/dog/Infected/character_infected_idle.dae">
            <SubMesh Active="true" ID="29" Material="" Name="character_infected" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
        </Mesh>
        <Bones>
            <Bone ID="30" Name="Hips" />
            <Bone ID="31" Name="LeftUpLeg" />
            <Bone ID="32" Name="LeftLeg" />
            <Bone ID="33" Name="LeftFoot" />
            <Bone ID="34" Name="LFoot_End" />
            <Bone ID="35" Name="RightUpLeg" />
            <Bone ID="36" Name="RightLeg" />
            <Bone ID="37" Name="RightFoot" />
            <Bone ID="38" Name="RFoot_End" />
            <Bone ID="39" Name="Spine" />
            <Bone ID="40" Name="Spine1" />
            <Bone ID="41" Name="Neck" />
            <Bone ID="42" Name="Head" />
            <Bone ID="43" Name="Head_End" />
            <Bone ID="44" Name="LeftShoulder" />
            <Bone ID="45" Name="LeftArm" />
            <Bone ID="46" Name="LeftForeArm" />
            <Bone ID="47" Name="LeftHand" />
            <Bone ID="48" Name="LeftHandFingers" />
            <Bone ID="49" Name="LeftHandFingersEnd" />
            <Bone ID="50" Name="FlashlightJoint" />
            <Bone ID="51" Name="RightShoulder" />
            <Bone ID="52" Name="RightArm" />
            <Bone ID="53" Name="RightForeArm" />
            <Bone ID="54" Name="RightHand" />
            <Bone ID="55" Name="RightHandFingers" />
            <Bone ID="56" Name="RightHandFingersEnd" />
            <Bone ID="57" Name="WeaponJoint" />
        </Bones>
        <Shapes />
        <Bodies />
        <Joints />
        <Animations>
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_idle.dae_anim" Name="Idle" SpecialEventTime="5.9037e-034" Speed="1" />
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_run.dae_anim" Name="Run" SpecialEventTime="1.02426e-033" Speed="0.2" />
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_walk.dae_anim" Name="Walk" SpecialEventTime="1.02426e-033" Speed="1" />
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_kickdoor.dae_anim" Name="BreakDoor" SpecialEventTime="0.5" Speed="1">
                <Event Time="0.5" Type="PlaySound" Value="infected/enemy_infected_bang" />
            </Animation>
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_swing_still_v1.dae_anim" Name="SwingClaws01" SpecialEventTime="0" Speed="1.1">
                <Event Time="0.1" Type="PlaySound" Value="infected/enemy_infected_attack_claw" />
            </Animation>
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_swing_still_v2.dae_anim" Name="SwingClaws02" SpecialEventTime="0.5" Speed="1.1">
                <Event Time="0.4" Type="PlaySound" Value="infected/enemy_infected_attack_claw" />
            </Animation>
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_swing_launch.dae_anim" Name="SwingLaunch" SpecialEventTime="0.5" Speed="1">
                <Event Time="0.5" Type="PlaySound" Value="infected/enemy_infected_attack_launch_claw" />
            </Animation>
            <Animation File="D:/Scratches/dog/Infected/animation/character_infected_flinch.dae_anim" Name="Flinch" SpecialEventTime="1.02679e-033" Speed="0.75">
                <Event Time="0.1" Type="PlaySound" Value="infected/enemy_infected_eminiss" />
            </Animation>
        </Animations>
    </ModelData>
    <UserDefinedVariables EntitySubType="" EntityType="Enemy_Grunt">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="SightRange" Value="20" />
        <Var Name="DarknessSightRange" Value="5" />
        <Var Name="HearVolume" Value="0.55" />
        <Var Name="FOV" Value="120" />
        <Var Name="FOVXMul" Value="1" />
        <Var Name="ActivationDistance" Value="100" />
        <Var Name="MaxRegenHealth" Value="5" />
        <Var Name="RegenHealthSpeed" Value="5" />
        <Var Name="DangerMusic" Value="" />
        <Var Name="DangerMusicPrio" Value="0" />
        <Var Name="SearchMusic" Value="" />
        <Var Name="SearchMusicPrio" Value="0" />
        <Var Name="AttackMusic" Value="" />
        <Var Name="AttackMusicPrio" Value="0" />
        <Var Name="PlayerSearchMaxAngle" Value="45" />
        <Var Name="PlayerSearchMinDistMul" Value="0.5" />
        <Var Name="PlayerSearchMaxDistMul" Value="2" />
        <Var Name="PlayerSearchTime" Value="10" />
        <Var Name="PlayerPatrolMaxAngle" Value="110" />
        <Var Name="PlayerPatrolMinDist" Value="8" />
        <Var Name="PlayerPatrolMaxDist" Value="18" />
        <Var Name="Body_Size" Value="1.2 1.85 1.2" />
        <Var Name="Body_Mass" Value="50" />
        <Var Name="Body_AccurateClimbing" Value="false" />
        <Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
        <Var Name="Body_MaxPushMass" Value="40" />
        <Var Name="Body_PushForce" Value="200" />
        <Var Name="Body_CharacterMaxPushMass" Value="20" />
        <Var Name="Body_CharacterPushForce" Value="100" />
        <Var Name="Body_MaxStepSize" Value="0.5" />
        <Var Name="Body_StepClimbSpeed" Value="6" />
        <Var Name="Body_OffsetRot" Value="0 180 0" />
        <Var Name="Body_OffsetTrans" Value="0 -0.02 0" />
        <Var Name="Walk_ForwardSpeed" Value="1.3" />
        <Var Name="Walk_BackwardSpeed" Value="0.4" />
        <Var Name="Walk_ForwardAcc" Value="2" />
        <Var Name="Walk_ForwardDeacc" Value="18" />
        <Var Name="Run_ForwardSpeed" Value="5.1" />
        <Var Name="Run_BackwardSpeed" Value="2" />
        <Var Name="Run_ForwardAcc" Value="4" />
        <Var Name="Run_ForwardDeacc" Value="8" />
        <Var Name="TurnSpeedMul" Value="6" />
        <Var Name="TurnMaxSpeed" Value="12" />
        <Var Name="TurnMinBreakAngle" Value="10" />
        <Var Name="TurnBreakMul" Value="2" />
        <Var Name="MoveSpeedAnimMul" Value="1.2" />
        <Var Name="StoppedToWalkSpeed" Value="0.15" />
        <Var Name="WalkToStoppedSpeed" Value="0.1" />
        <Var Name="WalkToRunSpeed" Value="3.2" />
        <Var Name="RunToWalkSpeed" Value="2.8" />
        <Var Name="WaterStepSpeedWalk" Value="3" />
        <Var Name="WaterStepSpeedRun" Value="5" />
        <Var Name="WaterStepSpeedMisc" Value="3" />
        <Var Name="HitPS_Sword" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/particles/hit/blood.ps" />
        <Var Name="HitSound_Sword" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/sounds/enemy/grunt/hit_generic.snt" />
        <Var Name="HitPS_Club" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/particles/hit/blood.ps" />
        <Var Name="HitSound_Club" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/sounds/enemy/grunt/hit_generic.snt" />
        <Var Name="HitPS_Bullet" Value="" />
        <Var Name="HitSound_Bullet" Value="" />
        <Var Name="HitPS_Dud" Value="" />
        <Var Name="HitSound_Dud" Value="" />
        <Var Name="AmbientSound_Idle" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/sounds/enemy/grunt/amb_idle.snt" />
        <Var Name="AmbientMinTime_Idle" Value="1" />
        <Var Name="AmbientMaxTime_Idle" Value="3" />
        <Var Name="AmbientSound_Alert" Value="C:/Program Files (x86)/Amnesia - The Dark Descent/redist/sounds/enemy/grunt/amb_alert.snt" />
        <Var Name="AmbientMinTime_Alert" Value="1" />
        <Var Name="AmbientMaxTime_Alert" Value="3" />
        <Var Name="AmbientSound_Hunt" Value="" />
        <Var Name="AmbientMinTime_Hunt" Value="1" />
        <Var Name="AmbientMaxTime_Hunt" Value="3" />
        <Var Name="NormalAttackDistance" Value="1.9" />
        <Var Name="NormalDamageSize" Value="1 1.6 1.75" />
        <Var Name="NormalDamageOffset" Value="0 0 1.2" />
        <Var Name="NormalAttackHitSound" Value="" />
        <Var Name="NormalAttackDamage" Value="30 60" />
        <Var Name="NormalAttackForce" Value="30 5" />
        <Var Name="NormalAttackStrength" Value="1" />
        <Var Name="NormalDamageType" Value="Claws" />
        <Var Name="BreakDoorAttackDamage" Value="26 26" />
        <Var Name="BreakDoorAttackForce" Value="30 5" />
        <Var Name="BreakDoorAttackStrength" Value="6" />
        <Var Name="BreakDoorAttackHitSound" Value="" />
        <Var Name="BreakDoorDamageType" Value="BloodSplat" />
        <Var Name="NoticeSound" Value="" />
        <Var Name="EnabledSound" Value="" />
        <Var Name="GroggyDamageCount" Value="1" />
        <Var Name="AlertToHuntDistance" Value="9" />
        <Var Name="AlertToInstantHuntDistance" Value="2.5" />
        <Var Name="HuntPauseMinTime" Value="2" />
        <Var Name="HuntPauseMaxTime" Value="4.5" />
        <Var Name="IncreaseAlertSpeedDistance" Value="6" />
        <Var Name="IncreasedAlertSpeedMul" Value="1.5" />
        <Var Name="AlertRunTowardsToHuntLimit" Value="30" />
        <Var Name="AlertRunTowardsCheckDistance" Value="6" />
        <Var Name="IdleExtraTimeMin" Value="2" />
        <Var Name="IdleExtraTimeMax" Value="6" />
        <Var Name="IdleExtraNum" Value="3" />
    </UserDefinedVariables>
</Entity>
